Waterfront Market by Nernie
Version 1, February 26, 2009

This mod expands the Poor area of the Waterfront District, adding new buildings and NPCs (with emphasis on making everything look more run-down), and featuring a weekend market which is open on Saturday and Sunday from 9am-9pm. 
-New buildings of note include a low-end chapel of Kynareth (east of the main village), a blacksmith, a butcher, a scribe/forger of documents, a tavern, and a cookshop. As well, all of the cellar doors on the houses (including the player house) now either lead to cellars, or are boarded-up to indicate that they don't.
-I've added many new little items, mostly food, such as little meat pastries, a leg of mutton (Conan-style), bowls and cauldrons of stew and gruel, etc. 
-The livestock dealer in the weekend market will sell you a sheep, if you've bought the game's IC Waterfront Shack, which you can then milk and shear (endlessly, I'm afraid, since my scripting is a little weak).


There are two versions of this mod from which to choose from (don't use both). One that only alters the waterfront, and one that also changes the interior of the vanilla IC Waterfront house, to better match the look of the rest. The house quest can still be completed, and buying the kitchen/fireplace/storage/decoration reciepts will even prompt tiny additions, but if you actively use this area to store your items, then you should move them all first, or simply use the No-Shack version.

Installation: Unzip, and place the esm file of choice, and the meshes and textures folders, in your Oblivion/Data folder. Overwrite any folders or files, if prompted.


